Struct BinnedShadowCaster
- Namespace
- ValveResourceFormat.Renderer
- Assembly
- Renderer.dll
public struct BinnedShadowCasterInherited Members
Properties
FaceIndex
public int FaceIndex { readonly get; set; }Property Value
Light
public SceneLight Light { readonly get; set; }Property Value
Region
public ShadowAtlasRegion Region { readonly get; set; }Property Value
WorldToFrustum
public Matrix4x4 WorldToFrustum { readonly get; set; }