Struct BinnedShadowCaster ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
A shadow-casting light face queued for rendering into the shadow atlas.
csharp
public struct BinnedShadowCasterProperties ​
FaceIndex ​
Gets or sets the face index within the light's faces array.
csharp
public int FaceIndex { readonly get; set; }Property Value ​
Light ​
Gets or sets the scene light that owns this shadow caster.
csharp
public SceneLight Light { readonly get; set; }Property Value ​
Region ​
Gets or sets the atlas region allocated for this shadow face.
csharp
public ShadowAtlasRegion Region { readonly get; set; }Property Value ​
WorldToFrustum ​
Gets or sets the gutter-adjusted world-to-frustum transform for this shadow face.
csharp
public Matrix4x4 WorldToFrustum { readonly get; set; }
