Namespace ValveResourceFormat.Renderer.PostProcess ​
Classes ​
Post-processing renderer that creates bloom effects using multi-pass Gaussian blur.
Depth-of-field post-processing renderer using a bokeh scatter approach.
Fullscreen pass that draws an outline using stencil edge detection.
Post-processing renderer for tonemapping, color grading, and adaptive exposure.
Structs ​
Packed per-frame shader inputs for the DOF pass.

