Struct WeightedLut ​
Namespace: ValveResourceFormat.Renderer.World
Assembly: Renderer.dll
One color correction LUT contributing to the current frame, with its blend weight.
csharp
public readonly record struct WeightedLut : IEquatable<WeightedLut>Implements ​
Constructors ​
WeightedLut(RenderTexture, float, int) ​
One color correction LUT contributing to the current frame, with its blend weight.
csharp
public WeightedLut(RenderTexture Lut, float Weight, int Dimensions)Parameters ​
Lut RenderTexture
Weight float
Dimensions int
Properties ​
Dimensions ​
csharp
public int Dimensions { get; init; }Property Value ​
Lut ​
csharp
public RenderTexture Lut { get; init; }Property Value ​
Weight ​
csharp
public float Weight { get; init; }
