Namespace ValveResourceFormat.Renderer.SceneEnvironment ​
Classes ​
Default scene background with configurable solid or gradient rendering.
Scene node representing cubemap-based volumetric fog.
Environment map reflection probe with box or sphere projection.
Scene node representing distance and height-based gradient fog.
Scene node representing a light source with type, color, and attenuation.
Scene node for indirect lighting via light probe volumes.
Spatial volume that applies post-processing effects to the camera view.
Renders a 2D skybox using a fullscreen cube.
Scene node for controlling global tonemapping and exposure parameters.
Structs ​
GPU data and frustum matrix for one face of a barn or omni2 light.
Bloom effect parameters including threshold, intensity, and per-mip blur settings.
SceneEnvMap.EnvMapVisibility128
128-bit bitmask tracking which environment maps are visible to a node.
Automatic exposure adjustment parameters for adaptive brightness.
Combined post-processing state including tonemapping, bloom, and color grading.
Filmic tonemapping curve parameters for HDR-to-LDR conversion.
Enums ​
Bloom compositing blend modes.
Source 2 light entity class names.
Shader light type for rendering calculations.

