Enum SceneNodeFlags ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
Additional flags for s.
csharp
[Flags]
public enum SceneNodeFlagsFields ​
None = 0
No flags set.
PreTransformedVertices = 1
The node's vertices are already in world space, so it draws with the identity transform while its
only places it.
