Struct PlayerAnimationState.Input ​
Namespace: ValveResourceFormat.Renderer.Gameplay
Assembly: Renderer.dll
csharp
public struct PlayerAnimationState.InputProperties ​
AimPitch ​
csharp
public float AimPitch { readonly get; set; }Property Value ​
float
AimYaw ​
csharp
public float AimYaw { readonly get; set; }Property Value ​
float
Jumped ​
csharp
public bool Jumped { readonly get; set; }Property Value ​
bool
MaxSpeed ​
csharp
public float MaxSpeed { readonly get; set; }Property Value ​
float
OnGround ​
csharp
public bool OnGround { readonly get; set; }Property Value ​
bool
OnLadder ​
csharp
public bool OnLadder { readonly get; set; }Property Value ​
bool
Velocity ​
csharp
public Vector3 Velocity { readonly get; set; }Property Value ​
WishMove ​
csharp
public Vector2 WishMove { readonly get; set; }
