Table of Contents

Class Scene

Namespace
ValveResourceFormat.Renderer
Assembly
Renderer.dll

Container for scene nodes with spatial partitioning, lighting, and render state management.

public class Scene : IDisposable

Inheritance

Implements

Inherited Members

Constructors

Scene(RendererContext, float)

public Scene(RendererContext context, float sizeHint = 32768)

Parameters

context RendererContext
sizeHint float

Properties

AllNodes

public IEnumerable<SceneNode> AllNodes { get; }

Property Value

IEnumerable<SceneNode>

DynamicOctree

public Octree DynamicOctree { get; }

Property Value

Octree

EnableOcclusionCulling

public bool EnableOcclusionCulling { get; set; }

Property Value

bool

FogEnabled

public bool FogEnabled { get; set; }

Property Value

bool

FogInfo

public WorldFogInfo FogInfo { get; set; }

Property Value

WorldFogInfo

HasOutlineObjects

public bool HasOutlineObjects { get; }

Property Value

bool

LightingInfo

public WorldLightingInfo LightingInfo { get; }

Property Value

WorldLightingInfo

OctreeDirty

public bool OctreeDirty { get; set; }

Property Value

bool

PhysicsWorld

public Rubikon? PhysicsWorld { get; set; }

Property Value

Rubikon?

PostProcessInfo

public WorldPostProcessInfo PostProcessInfo { get; set; }

Property Value

WorldPostProcessInfo

RenderAttributes

public Dictionary<string, byte> RenderAttributes { get; }

Property Value

Dictionary<string, byte>

RendererContext

public RendererContext RendererContext { get; }

Property Value

RendererContext

ShowToolsMaterials

public bool ShowToolsMaterials { get; set; }

Property Value

bool

StaticOctree

public Octree StaticOctree { get; }

Property Value

Octree

WantsSceneColor

public bool WantsSceneColor { get; set; }

Property Value

bool

WantsSceneDepth

public bool WantsSceneDepth { get; set; }

Property Value

bool

Methods

Add(SceneNode, bool)

public void Add(SceneNode node, bool dynamic)

Parameters

node SceneNode
dynamic bool

AdjustEnvMapSunAngle(Matrix4x4)

public void AdjustEnvMapSunAngle(Matrix4x4 delta)

Parameters

delta Matrix4x4

CalculateEnvironmentMaps()

public void CalculateEnvironmentMaps()

CalculateLightProbeBindings()

public void CalculateLightProbeBindings()

CollectSceneDrawCalls(Camera, Frustum?)

public void CollectSceneDrawCalls(Camera camera, Frustum? cullFrustum = null)

Parameters

camera Camera
cullFrustum Frustum?

CreateBuffers()

public void CreateBuffers()

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Find(uint)

public SceneNode? Find(uint id)

Parameters

id uint

Returns

SceneNode?

Find(Entity)

public SceneNode? Find(EntityLump.Entity entity)

Parameters

entity EntityLump.Entity

Returns

SceneNode?

FindNodeByKeyValue(string, string)

public SceneNode? FindNodeByKeyValue(string keyToFind, string valueToFind)

Parameters

keyToFind string
valueToFind string

Returns

SceneNode?

GetFrustumCullResults(Frustum)

public List<SceneNode> GetFrustumCullResults(Frustum frustum)

Parameters

frustum Frustum

Returns

List<SceneNode>

GetOcclusionTestResults()

public void GetOcclusionTestResults()

Initialize()

public void Initialize()

Remove(SceneNode, bool)

public void Remove(SceneNode node, bool dynamic)

Parameters

node SceneNode
dynamic bool

RenderOcclusionProxies(RenderContext, Shader)

public void RenderOcclusionProxies(Scene.RenderContext renderContext, Shader depthOnlyShader)

Parameters

renderContext Scene.RenderContext
depthOnlyShader Shader

RenderOpaqueLayer(RenderContext)

public void RenderOpaqueLayer(Scene.RenderContext renderContext)

Parameters

renderContext Scene.RenderContext

RenderOpaqueShadows(RenderContext, Span<Shader>)

public void RenderOpaqueShadows(Scene.RenderContext renderContext, Span<Shader> depthOnlyShaders)

Parameters

renderContext Scene.RenderContext
depthOnlyShaders Span<Shader>

RenderOutlineLayer(RenderContext)

public void RenderOutlineLayer(Scene.RenderContext renderContext)

Parameters

renderContext Scene.RenderContext

RenderTranslucentLayer(RenderContext)

public void RenderTranslucentLayer(Scene.RenderContext renderContext)

Parameters

renderContext Scene.RenderContext

RenderWaterLayer(RenderContext)

public void RenderWaterLayer(Scene.RenderContext renderContext)

Parameters

renderContext Scene.RenderContext

SetEnabledLayers(HashSet<string>)

public void SetEnabledLayers(HashSet<string> layers)

Parameters

layers HashSet<string>

SetFogConstants(ViewConstants)

public void SetFogConstants(ViewConstants viewConstants)

Parameters

viewConstants ViewConstants

SetSceneBuffers()

public void SetSceneBuffers()

SetupSceneShadows(Camera, int)

public void SetupSceneShadows(Camera camera, int shadowMapSize)

Parameters

camera Camera
shadowMapSize int

Update(UpdateContext)

public void Update(Scene.UpdateContext updateContext)

Parameters

updateContext Scene.UpdateContext

UpdateBuffers()

public void UpdateBuffers()

UpdateOctrees()

public void UpdateOctrees()