Struct Scene.UpdateContext
- Namespace
- ValveResourceFormat.Renderer
- Assembly
- Renderer.dll
Context data passed to scene nodes during per-frame update.
public readonly struct Scene.UpdateContextInherited Members
Properties
Camera
public required Camera Camera { get; init; }Property Value
TextRenderer
public required TextRenderer TextRenderer { get; init; }Property Value
Timestep
public required float Timestep { get; init; }