Enum RenderPass ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
Rendering pass types that define draw call ordering.
csharp
public enum RenderPassFields ​
DepthOnly = 0
Depth pre-pass or shadow map pass.
OpaqueAggregate = 1
Opaque pass for GPU-driven aggregate scene nodes.
OpaqueFragments = 2
Opaque pass for individual draw calls.
Opaque = 3
Standard opaque pass.
StaticOverlay = 4
Static overlay decal pass.
OpaqueRefract = 5
Geometry that reads the scene color.
Water = 6
Water surface pass.
Translucent = 7
Translucent (alpha-blended) pass.
Outline = 8
Selection outline pass.

