Namespace ValveResourceFormat.Renderer.Utils ​
Classes ​
| Name | Description |
|---|---|
| CameraPlacement | Picks where to put the camera when the viewer focuses something. |
| ImageFormatExtensions | Facts about an ImageFormat that hold whatever graphics API is in use. The mapping onto an API's own format enums lives with that API's mapper instead. |
| LightProbeAtlasPacker | Packs light probe volume grids into a single 3D atlas. All sizes are in probes, matching the direct light textures. The irradiance texture is six times deeper (one slice per ambient cube face), which the caller accounts for. |
| ParallelDispatch | Runs an IParallelWork over a range of indices on the thread pool without allocating. |
Structs ​
| Name | Description |
|---|---|
| LightProbeAtlasSlot | Offset of a light probe volume's grid in the atlas, in probes. |
Interfaces ​
| Name | Description |
|---|---|
| IParallelWork | A body of work split by index across ParallelDispatch. Implemented by a long lived object, so that running it allocates nothing. |

