Enum SceneLight.DirectLightType ​
Namespace: ValveResourceFormat.Renderer.SceneEnvironment
Assembly: Renderer.dll
How direct lighting should be represented.
csharp
public enum SceneLight.DirectLightTypeFields ​
None = 0
No direct lighting.
Static = 1
Fully baked into lightmap (cheapest).
Dynamic = 2
Fully dynamic (most expensive).
Stationary = 3
Dynamic direct light with baked shadows.

