Enum SceneLight.DirectLightType ​
Namespace: ValveResourceFormat.Renderer.SceneEnvironment
Assembly: Renderer.dll
How direct lighting should be represented.
csharp
public enum SceneLight.DirectLightTypeFields ​
| Name | Value | Description |
|---|---|---|
None | 0 | No direct lighting. |
Static | 1 | Fully baked into lightmap (cheapest). |
Dynamic | 2 | Fully dynamic (most expensive). |
Stationary | 3 | Dynamic direct light with baked shadows. |

