Table of Contents

Struct EnvMapData

Namespace
ValveResourceFormat.Renderer.Buffers
Assembly
Renderer.dll

Per-probe reflection data for shader uniform buffer.

public struct EnvMapData

Inherited Members

Fields

ArrayIndex

public uint ArrayIndex

Field Value

uint

AssociatedLPV

public uint AssociatedLPV

Field Value

uint

BoxMaxs

public Vector3 BoxMaxs

Field Value

Vector3

BoxMins

public Vector3 BoxMins

Field Value

Vector3

Color

public Vector3 Color

Field Value

Vector3

InvEdgeWidth

public Vector4 InvEdgeWidth

Field Value

Vector4

NormalizationSH

public Vector4 NormalizationSH

Field Value

Vector4

Origin

public Vector3 Origin

Field Value

Vector3

Padding1

public uint Padding1

Field Value

uint

ProjectionType

public uint ProjectionType

Field Value

uint

WorldToLocal

public Matrix4x4 WorldToLocal

Field Value

Matrix4x4