Struct EnvMapData
- Namespace
- ValveResourceFormat.Renderer.Buffers
- Assembly
- Renderer.dll
Per-probe reflection data for shader uniform buffer.
public struct EnvMapDataInherited Members
Fields
ArrayIndex
public uint ArrayIndexField Value
AssociatedLPV
public uint AssociatedLPVField Value
BoxMaxs
public Vector3 BoxMaxsField Value
BoxMins
public Vector3 BoxMinsField Value
Color
public Vector3 ColorField Value
InvEdgeWidth
public Vector4 InvEdgeWidthField Value
NormalizationSH
public Vector4 NormalizationSHField Value
Origin
public Vector3 OriginField Value
Padding1
public uint Padding1Field Value
ProjectionType
public uint ProjectionTypeField Value
WorldToLocal
public Matrix4x4 WorldToLocal