Struct BinnedLight ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
A visible light produced by a pass.
csharp
public struct BinnedLightProperties ​
FaceHeight ​
Gets or sets the shadow face height in texels.
csharp
public int FaceHeight { readonly get; set; }Property Value ​
FaceWidth ​
Gets or sets the shadow face width in texels, or 0 when the light casts no shadows.
csharp
public int FaceWidth { readonly get; set; }Property Value ​
FirstFaceIndex ​
Gets or sets the first index into the shadow mapper's face placements, or -1 when none were assigned.
csharp
public int FirstFaceIndex { readonly get; set; }Property Value ​
HasShadows ​
Gets whether this light was assigned face placements.
csharp
public readonly bool HasShadows { get; }Property Value ​
Light ​
Gets or sets the scene light.
csharp
public SceneLight Light { readonly get; set; }Property Value ​
WantsShadows ​
Gets whether this light requested shadow map space.
csharp
public readonly bool WantsShadows { get; }
