Struct PickingTexture.PixelInfo ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
Pixel data read back from the picking framebuffer.
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public struct PickingTexture.PixelInfoFields ​
MeshId ​
The mesh ID within the picked object.
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public uint MeshIdField Value ​
ObjectId ​
The scene node object ID under the cursor.
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public uint ObjectIdField Value ​
SceneIndex ​
Index into of the scene holding the picked object.
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public uint SceneIndexField Value ​
Unused2 ​
Reserved padding field.
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public uint Unused2
