Enum FuncDoor.SpawnFlag ​
Namespace: ValveResourceFormat.Renderer.Entities
Assembly: Renderer.dll
What a func_door's spawnflags mean.
csharp
[Flags]
public enum FuncDoor.SpawnFlag : uintFields ​
Passable = 8
Things pass straight through it.
Toggle = 32
Stays open once opened, rather than coming back by itself.
UseOpens = 256
The player may open it by pressing use. Source's SF_DOOR_PUSE.
TouchOpens = 1024
Opens when the player walks into it.
StartsLocked = 2048
Spawns locked, and stays that way until something unlocks it.
IgnoreUse = 32768
Refuses use entirely, whatever else is set.

