Struct Rubikon.RayTraceContext
- Namespace
- ValveResourceFormat.Renderer
- Assembly
- Renderer.dll
Precomputed ray direction data for accelerated ray tracing.
public readonly struct Rubikon.RayTraceContextInherited Members
Constructors
RayTraceContext(Vector3, Vector3)
public RayTraceContext(Vector3 start, Vector3 end)Parameters
Properties
Direction
public Vector3 Direction { get; }Property Value
EndPosition
public Vector3 EndPosition { get; }Property Value
InvDirection
public Vector3 InvDirection { get; }Property Value
Length
public float Length { get; }Property Value
Origin
public Vector3 Origin { get; }