Class Rubikon
- Namespace
- ValveResourceFormat.Renderer
- Assembly
- Renderer.dll
Ray tracing against Rubikon physics collision shapes including meshes and hulls.
public class RubikonInheritance
Inherited Members
Constructors
Rubikon(PhysAggregateData)
public Rubikon(PhysAggregateData physicsData)Parameters
physicsDataPhysAggregateData
Properties
HullTree
public Mesh.Node[] HullTree { get; }Property Value
Hulls
public Rubikon.PhysicsHullData[] Hulls { get; }Property Value
Meshes
public Rubikon.PhysicsMeshData[] Meshes { get; }Property Value
Methods
TraceAABB(Vector3, Vector3, AABB, string)
public Rubikon.TraceResult TraceAABB(Vector3 from, Vector3 to, AABB aabb, string collisionName)Parameters
Returns
TraceRay(Vector3, Vector3)
public Rubikon.TraceResult TraceRay(Vector3 from, Vector3 to)