Enum TextureStreamingMode ​
Namespace: ValveResourceFormat.Renderer.Materials
Assembly: Renderer.dll
How texture mip data reaches the GPU.
csharp
public enum TextureStreamingModeFields ​
Timesliced = 0
Read in the background, arriving over the frames after load.
Immediate = 1
Read in the background, but complete before the next frame is drawn.
Synchronous = 2
Read whole on the thread that asks for the texture, using no background threads.

