Namespace ValveResourceFormat.Renderer.Entities ​
Classes ​
A brush entity's collision shape: the built from its own model, plus the rigid transform placing it in the world. Sweeps and overlap tests are answered in the shape's local space and mapped back out, so the shape follows the entity as it moves without rebuilding.
trigger_teleport. Teleports the player to its target entity when they enter the volume, keeping their velocity.

