Class SceneTonemapController
Namespace: ValveResourceFormat.Renderer.SceneEnvironment
Assembly: Renderer.dll
Scene node for controlling global tonemapping and exposure parameters.
public class SceneTonemapController : SceneNodeInheritance
object ← SceneNode ← SceneTonemapController
Inherited Members
SceneNode.Transform, SceneNode.LayerName, SceneNode.LayerEnabled, SceneNode.BoundingBox, SceneNode.LocalBoundingBox, SceneNode.Name, SceneNode.Id, SceneNode.IsSelected, SceneNode.Flags, SceneNode.Scene, SceneNode.EnvMaps, SceneNode.ShaderEnvMapVisibility, SceneNode.LightingOrigin, SceneNode.OverlayRenderOrder, SceneNode.CubeMapPrecomputedHandshake, SceneNode.LightProbeVolumePrecomputedHandshake, SceneNode.LightProbeBinding, SceneNode.EntityData, SceneNode.Update(Scene.UpdateContext), SceneNode.Render(Scene.RenderContext), SceneNode.GetSupportedRenderModes(), SceneNode.SetRenderMode(string), SceneNode.Delete(), SceneNode.GetCameraDistance(Camera)
Constructors
SceneTonemapController(Scene)
Scene node for controlling global tonemapping and exposure parameters.
public SceneTonemapController(Scene scene)Parameters
scene Scene
Properties
ControllerExposureSettings
Gets or sets the exposure settings contributed by this controller.
public ExposureSettings ControllerExposureSettings { get; set; }
