Struct DynamicState ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
State that is recorded in a command buffer rather than baking into a pipeline object.
csharp
public record struct DynamicState : IEquatable<DynamicState>Implements ​
Properties ​
ClearDepth ​
Depth value a depth clear writes.
csharp
public float ClearDepth { readonly get; set; }Property Value ​
Default ​
Gets the renderer default: the full depth range, clearing to the reverse-Z far plane of zero, no scissor.
csharp
public static DynamicState Default { get; }Property Value ​
DepthRangeFar ​
Window-space depth the far plane maps to.
csharp
public float DepthRangeFar { readonly get; set; }Property Value ​
DepthRangeNear ​
Window-space depth the near plane maps to.
csharp
public float DepthRangeNear { readonly get; set; }Property Value ​
ScissorTest ​
Whether rendering is confined to the scissor rectangle.
csharp
public bool ScissorTest { readonly get; set; }
