Struct SceneLight.BarnFaceData ​
Namespace: ValveResourceFormat.Renderer.SceneEnvironment
Assembly: Renderer.dll
GPU data and frustum matrix for one face of a barn or omni2 light.
csharp
public struct SceneLight.BarnFaceDataProperties ​
GpuData ​
Gets or sets the GPU constant buffer data for this light face.
csharp
public BarnLightConstants GpuData { readonly get; set; }Property Value ​
WorldToFrustum ​
Gets or sets the world-to-frustum projection matrix for shadow rendering.
csharp
public Matrix4x4 WorldToFrustum { readonly get; set; }
