Enum CustomRenderPasses ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
Per node flags about their desired render passes.
csharp
[Flags]
public enum CustomRenderPassesFields ​
None = 0
Draws in no pass at all.
Opaque = 1
Draws in .
Translucent = 2
Draws in .
Viewmodel = 4
Routes the node's drawing into the dedicated first-person viewmodel layer.
WaterEffects = 8
Draws in the translucent pass, into the water effects map instead of the scene.
DepthOnly = 16
Draws in too, and so casts a shadow.
Default = 3
Draws in the opaque and translucent passes, the default for a node that draws itself.

