Enum CustomRenderPasses ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
Per node flags about their desired render passes.
csharp
[Flags]
public enum CustomRenderPassesFields ​
None = 0
Draws in no pass at all.
Opaque = 1
Draws in , and with it : solid geometry is a shadow caster.
Translucent = 2
Draws in .
Viewmodel = 4
Routes the node's drawing into the dedicated first-person viewmodel layer.
Default = 3
Draws in the opaque and translucent passes, the default for a node that draws itself.

