Struct PrecomputedLightingHandshakes ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
The environment map and light probe volume a map compiler assigned to a node, each as a handshake id that the lighting objects of the world are registered under. Zero names nothing.
public readonly record struct PrecomputedLightingHandshakes : IEquatable<PrecomputedLightingHandshakes>Implements ​
IEquatable<PrecomputedLightingHandshakes>
Constructors ​
PrecomputedLightingHandshakes(int, int) ​
The environment map and light probe volume a map compiler assigned to a node, each as a handshake id that the lighting objects of the world are registered under. Zero names nothing.
public PrecomputedLightingHandshakes(int CubeMap, int LightProbeVolume)Parameters ​
CubeMap int
Handshake of the environment map.
LightProbeVolume int
Handshake of the light probe volume.
Properties ​
CubeMap ​
Handshake of the environment map.
public int CubeMap { get; init; }Property Value ​
int
HasAny ​
Gets whether an environment map or a light probe volume is named.
public bool HasAny { get; }Property Value ​
bool
HasCubeMap ​
Gets whether an environment map is named.
public bool HasCubeMap { get; }Property Value ​
bool
HasLightProbeVolume ​
Gets whether a light probe volume is named.
public bool HasLightProbeVolume { get; }Property Value ​
bool
LightProbeVolume ​
Handshake of the light probe volume.
public int LightProbeVolume { get; init; }Property Value ​
int

