Enum Scene.UpdatePhase ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
Which pass of the frame an update belongs to.
csharp
public enum Scene.UpdatePhaseFields ​
Place = 0
One node at a time, in scene order.
Simulate = 1
Across the thread pool. Touch only what the node owns.
Act = 2
Finish work done on simulate. Back on the calling thread.

