Enum DepthOnlyBucket ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
How a draw enters the shadow maps and the depth pre-pass. Declaration order is render order.
csharp
public enum DepthOnlyBucketFields ​
Specialized = 0
Drawn with the shared depth-only shader.
MaterialShader = 1
Drawn with the material's own shader.

