Struct ObjectLodInfo ​
Namespace: ValveResourceFormat.Renderer.Buffers
Assembly: Renderer.dll
Per-object LOD state the aggregate cull shader tests before anything else.
csharp
public struct ObjectLodInfoFields ​
LodGroupMask ​
LOD levels this object belongs to, one bit per level. Zero means it always draws.
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public uint LodGroupMaskField Value ​
LodSetupIndex ​
Index into the scene's active LOD level bits.
csharp
public uint LodSetupIndex
