Struct UserInput.CameraLite ​
Namespace: ValveResourceFormat.Renderer.Input
Assembly: Renderer.dll
Lightweight camera state snapshot for smooth interpolation.
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public record struct UserInput.CameraLite : IEquatable<UserInput.CameraLite>Implements ​
IEquatable<UserInput.CameraLite>
Constructors ​
CameraLite(Vector3, float, float) ​
Lightweight camera state snapshot for smooth interpolation.
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public CameraLite(Vector3 Location, float Pitch, float Yaw)Parameters ​
Location Vector3
Pitch float
Yaw float
Properties ​
Location ​
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public Vector3 Location { readonly get; set; }Property Value ​
Pitch ​
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public float Pitch { readonly get; set; }Property Value ​
Yaw ​
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public float Yaw { readonly get; set; }
