Class SceneLightingDebug
Namespace: ValveResourceFormat.Renderer.SceneEnvironment
Assembly: Renderer.dll
Debug views of a scene's baked lighting: the sample grid of light probe volumes, and a marker in a distinct colour for each environment map with the one chosen for the camera outlined and labelled. The views are scene nodes, created and destroyed as they are switched on and off.
public sealed class SceneLightingDebugInheritance
object ← SceneLightingDebug
Properties
EnvMapColors
Gets or sets what the environment map debug colours show.
public EnvMapDebugColorsMode EnvMapColors { get; set; }Property Value
LightProbeGrid
Gets or sets which light probe volumes show their sample grid.
public LightProbeDebugGridMode LightProbeGrid { get; set; }Property Value
LightProbeGridAlbedo
Gets or sets the surface colour of grid samples, in sRGB.
public Color32 LightProbeGridAlbedo { get; set; }Property Value
LightProbeGridBounds
Gets or sets whether a volume showing its grid is also outlined, in its debug colour.
public bool LightProbeGridBounds { get; set; }Property Value
bool
LightProbeGridMetalness
Gets or sets the metalness of grid samples.
public float LightProbeGridMetalness { get; set; }Property Value
float
LightProbeGridRoughness
Gets or sets the roughness of grid samples.
public float LightProbeGridRoughness { get; set; }Property Value
float
LightProbeGridSampleSize
Gets or sets the radius of a grid sample, in world units.
public float LightProbeGridSampleSize { get; set; }Property Value
float

