Struct LightProbeVolume ​
Namespace: ValveResourceFormat.Renderer.Buffers
Assembly: Renderer.dll
Per-volume light probe sampling parameters for shader uniform buffer.
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public struct LightProbeVolumeFields ​
AtlasOffset ​
Offset applied when sampling this volume from the probe atlas.
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public Vector4 AtlasOffsetField Value ​
AtlasScale ​
Scale applied when sampling this volume from the probe atlas.
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public Vector4 AtlasScaleField Value ​
BorderMax ​
Maximum border margin in local volume space for trilinear blending.
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public Vector4 BorderMaxField Value ​
BorderMin ​
Minimum border margin in local volume space for trilinear blending.
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public Vector4 BorderMinField Value ​
WorldToLocalVolumeNormalized ​
Transform matrix from world space to normalized local volume space.
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public Matrix4x4 WorldToLocalVolumeNormalized
