Enum SceneLight.LightType ​
Namespace: ValveResourceFormat.Renderer.SceneEnvironment
Assembly: Renderer.dll
Shader light type for rendering calculations.
csharp
public enum SceneLight.LightTypeFields ​
Directional = 0
Infinite directional light (no position, parallel rays).
Point = 1
Omnidirectional point light radiating in all directions.
Spot = 2
Cone-shaped spot light with inner and outer angles.

