Struct ObjectDataStandard ​
Namespace: ValveResourceFormat.Renderer.Buffers
Assembly: Renderer.dll
Per-object GPU data including tint, transform, and environment map visibility.
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public struct ObjectDataStandardFields ​
EnvMapVisibility ​
Bitmask of which environment maps are visible to this object.
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public SceneEnvMap.EnvMapVisibility128 EnvMapVisibilityField Value ​
SceneEnvMap.EnvMapVisibility128
Identification ​
Unique identifier for this object used in selection and highlighting.
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public uint IdentificationField Value ​
TintAlpha ​
Packed tint color and alpha for the object.
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public uint TintAlphaField Value ​
TransformIndex ​
Index into the transform buffer for this object.
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public uint TransformIndexField Value ​
VisibleLPV ​
Index of the visible light probe volume for this object.
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public uint VisibleLPV
