Struct ObjectDataStandard ​
Namespace: ValveResourceFormat.Renderer.Buffers
Assembly: Renderer.dll
Scene node uniforms.
csharp
public struct ObjectDataStandardFields ​
EnvMapVisibility ​
Bitmask of which environment maps are visible to this object.
csharp
public SceneEnvMap.EnvMapVisibility128 EnvMapVisibilityField Value ​
SceneEnvMap.EnvMapVisibility128
VisibleLPV ​
Light probe volume index in the low 16 bits, env map index in the high 16. Both arrays cap far below 65535, so they share a word. Only the legacy per batch cube map path reads the env map half; the array path culls probes per screen tile instead.
csharp
public uint VisibleLPV
