Enum LightProbeType ​
Namespace: ValveResourceFormat.Renderer.World
Assembly: Renderer.dll
Storage format for light probe irradiance data.
csharp
public enum LightProbeType : byteFields ​
None = 0
No light probe data.
IndividualProbes = 1
Each probe has its own individual irradiance texture.
ProbeAtlas = 2
All probe irradiance data is packed into a single atlas texture.

