Struct FloraMoverPathNode ​
Namespace: ValveResourceFormat.Renderer.SceneNodes
Assembly: Renderer.dll
A single stop along a xen_flora_animatedmover's path, resolved from a path_corner entity.
csharp
public readonly record struct FloraMoverPathNode : IEquatable<FloraMoverPathNode>Implements ​
IEquatable<FloraMoverPathNode>
Constructors ​
FloraMoverPathNode(Vector3, float, float) ​
A single stop along a xen_flora_animatedmover's path, resolved from a path_corner entity.
csharp
public FloraMoverPathNode(Vector3 Position, float Speed, float Wait)Parameters ​
Position Vector3
World-space position of this path node.
Speed float
Speed override for the leg leaving this node, or 0 to use the mover's own speed.
Wait float
Seconds to pause at this node before continuing.
Properties ​
Position ​
World-space position of this path node.
csharp
public Vector3 Position { get; init; }Property Value ​
Speed ​
Speed override for the leg leaving this node, or 0 to use the mover's own speed.
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public float Speed { get; init; }Property Value ​
Wait ​
Seconds to pause at this node before continuing.
csharp
public float Wait { get; init; }
