Enum AmbientGeneric.SpawnFlag ​
Namespace: ValveResourceFormat.Renderer.Entities
Assembly: Renderer.dll
What an ambient_generic's spawnflags mean.
csharp
[Flags]
public enum AmbientGeneric.SpawnFlag : uintFields ​
None = 0
No flags: a looping sound, audible from its own position, playing from the start.
PlayEverywhere = 1
Heard everywhere at full volume, rather than from a point in the world.
StartSilent = 16
Waits to be told to play instead of starting with the map.
NotLooping = 32
Plays once per trigger rather than looping.

