Enum MeshSkinning ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
How many bones a vertex blends. Doubles as the D_SKINNING combo value.
csharp
public enum MeshSkinning : byteFields ​
None = 0
No blend attributes.
OneBone = 1
One bone, stored as an index with no weight.
FourBones = 2
Up to four weighted bones.
EightBones = 3
Up to eight weighted bones.

