Namespace ValveResourceFormat.Renderer.Particles ​
Classes ​
Control point used in Valve particle systems. System 0 is the default spawn position. These are used in numerous different ways, for many different effects. We only support a few of them.
Provides information about which particle function classes are supported by the renderer.
Enums ​
Particle animation timing modes.
Attachment modes for particle systems relative to entities.
Particle render output blending modes.
Particle color blend types.
Particle system endcap behavior when reaching lifetime limits.
Bias curve types for modulating floating-point particle parameters.
Particle random value generation modes.
Particle light unit choice list.
ParticleOmni2LightTypeChoiceList
Particle Omni2 light type choice list.
Particle orientation modes for rendering.
Methods for modifying particle attributes.
Mathematical operation types for vector expressions.

