Table of Contents

Struct MeshBatchRenderer.Request

Namespace
ValveResourceFormat.Renderer
Assembly
Renderer.dll

Draw call request with distance and render order for sorting.

public record struct MeshBatchRenderer.Request : IEquatable<MeshBatchRenderer.Request>

Implements

Inherited Members

Constructors

Request(RenderableMesh, DrawCall?, float, int, SceneNode)

Draw call request with distance and render order for sorting.

public Request(RenderableMesh Mesh, DrawCall? Call, float DistanceFromCamera, int RenderOrder, SceneNode Node)

Parameters

Mesh RenderableMesh
Call DrawCall?
DistanceFromCamera float
RenderOrder int
Node SceneNode

Properties

Call

public DrawCall? Call { readonly get; set; }

Property Value

DrawCall?

DistanceFromCamera

public float DistanceFromCamera { readonly get; set; }

Property Value

float

Mesh

public RenderableMesh Mesh { readonly get; set; }

Property Value

RenderableMesh

Node

public SceneNode Node { readonly get; set; }

Property Value

SceneNode

RenderOrder

public int RenderOrder { readonly get; set; }

Property Value

int