Struct MeshBatchRenderer.Request ​
Namespace: ValveResourceFormat.Renderer
Assembly: Renderer.dll
Draw call request with distance and render order for sorting.
csharp
public record struct MeshBatchRenderer.Request : IEquatable<MeshBatchRenderer.Request>Implements ​
IEquatable<MeshBatchRenderer.Request>
Constructors ​
Request(RenderableMesh, DrawCall?, float, int, SceneNode) ​
Draw call request with distance and render order for sorting.
csharp
public Request(RenderableMesh Mesh, DrawCall? Call, float DistanceFromCamera, int RenderOrder, SceneNode Node)Parameters ​
Mesh RenderableMesh
Call DrawCall?
DistanceFromCamera float
RenderOrder int
Node SceneNode
Properties ​
Call ​
csharp
public DrawCall? Call { readonly get; set; }Property Value ​
DistanceFromCamera ​
csharp
public float DistanceFromCamera { readonly get; set; }Property Value ​
Mesh ​
csharp
public RenderableMesh Mesh { readonly get; set; }Property Value ​
Node ​
csharp
public SceneNode Node { readonly get; set; }Property Value ​
RenderOrder ​
csharp
public int RenderOrder { readonly get; set; }
