Struct MeshBatchRenderer.Request
- Namespace
- ValveResourceFormat.Renderer
- Assembly
- Renderer.dll
Draw call request with distance and render order for sorting.
public record struct MeshBatchRenderer.Request : IEquatable<MeshBatchRenderer.Request>Implements
Inherited Members
Constructors
Request(RenderableMesh, DrawCall?, float, int, SceneNode)
Draw call request with distance and render order for sorting.
public Request(RenderableMesh Mesh, DrawCall? Call, float DistanceFromCamera, int RenderOrder, SceneNode Node)Parameters
MeshRenderableMeshCallDrawCall?DistanceFromCamerafloatRenderOrderintNodeSceneNode
Properties
Call
public DrawCall? Call { readonly get; set; }Property Value
DistanceFromCamera
public float DistanceFromCamera { readonly get; set; }Property Value
Mesh
public RenderableMesh Mesh { readonly get; set; }Property Value
Node
public SceneNode Node { readonly get; set; }Property Value
RenderOrder
public int RenderOrder { readonly get; set; }