Class LightingConstants
- Namespace
- ValveResourceFormat.Renderer.Buffers
- Assembly
- Renderer.dll
Uniform buffer containing all scene lights and lightmap configuration.
public class LightingConstantsInheritance
Inherited Members
Constructors
LightingConstants()
public LightingConstants()Fields
EnvMapSizeConstants
public Vector4 EnvMapSizeConstantsField Value
IsSkybox
public uint IsSkyboxField Value
LightColor_Brightness
public Vector4[] LightColor_BrightnessField Value
- Vector4[]
LightDirection_InvRange
public Vector4[] LightDirection_InvRangeField Value
- Vector4[]
LightFallOff
public Vector4[] LightFallOffField Value
- Vector4[]
LightPosition_Type
public Vector4[] LightPosition_TypeField Value
- Vector4[]
LightSpotInnerOuterCosines
public Vector4[] LightSpotInnerOuterCosinesField Value
- Vector4[]
LightToWorld
public Matrix4x4[] LightToWorldField Value
LightmapUvScale
public Vector2 LightmapUvScaleField Value
MAX_ENVMAPS
public const int MAX_ENVMAPS = 128Field Value
MAX_LIGHTS
public const int MAX_LIGHTS = 256Field Value
NumLights
public uint[] NumLightsField Value
- uint[]
NumLightsBakedShadowIndex
public uint[] NumLightsBakedShadowIndexField Value
- uint[]
_LightingPadding1
public float _LightingPadding1