Class BakeResourceHelper
Namespace: ValveResourceFormat.Renderer.Editor.Helpers
Assembly: Renderer.dll
What an entity gets baked for it when the map is built: the light probe of a light probe volume, or the cubemap of a cubemap, which the scene is lit with.
public sealed class BakeResourceHelper : EntityHelperInheritance
object ← EntityHelper ← BakeResourceHelper
Inherited Members
EntityHelper.Owner, EntityHelper.Declaration, EntityHelper.IsVisual, EntityHelper.NeedsShowHelpers, EntityHelper.HiddenInGameObjectsOnly, EntityHelper.RequiresSelection, EntityHelper.IsStandIn, EntityHelper.IsToolShape, EntityHelper.ObjectBounds, EntityHelper.GetObjectBounds(in Matrix4x4), EntityHelper.AddToScene(), EntityHelper.Link()
Constructors
BakeResourceHelper(IHelperOwner, HelperDeclaration)
What an entity gets baked for it when the map is built: the light probe of a light probe volume, or the cubemap of a cubemap, which the scene is lit with.
public BakeResourceHelper(IHelperOwner owner, HelperDeclaration declaration)Parameters
owner IHelperOwner
declaration HelperDeclaration
Properties
IsVisual
Gets whether the entity is seen by this helper, which most are. An entity none of whose helpers is, is drawn as a box.
public override bool IsVisual { get; }Property Value
bool
Methods
AddToScene()
Adds what the helper draws to the scene of the entity.
public override void AddToScene()
