Class FramePose
Namespace: ValveResourceFormat.ResourceTypes.ModelAnimation
Assembly: ValveResourceFormat.dll
Computes world-space bone transforms from decoded animation frames or the bind pose.
csharp
public static class FramePoseInheritance
Methods
ComputeWorldSubtree(Bone, Matrix4x4, Frame?, Span<Matrix4x4>)
Accumulates world-space transforms for one bone subtree under the given parent transform. A null frame yields the bind pose.
csharp
public static void ComputeWorldSubtree(Bone bone, Matrix4x4 parentWorld, Frame? frame, Span<Matrix4x4> world)Parameters
bone Bone
parentWorld Matrix4x4
frame Frame?

