Class MathUtils
Namespace: ValveResourceFormat.Renderer.Utils
Assembly: Renderer.dll
Common math utility functions for rendering and animation.
public static class MathUtilsInheritance
Methods
Fract(float)
Returns the fractional part of a value (x - floor(x)).
public static float Fract(float x)Parameters
x float
Returns
LerpAngle(float, float, float)
Linearly interpolates between two angles in radians, taking the shortest path around the circle.
public static float LerpAngle(float from, float to, float amount)Parameters
from float
Start angle in radians.
to float
End angle in radians.
amount float
Interpolation weight (0.0 = from, 1.0 = to).
Returns
Interpolated angle in radians.
MinMaxFixUp<T>(ref T, ref T)
Swaps min and max if min > max.
public static void MinMaxFixUp<T>(ref T min, ref T max) where T : INumber<T>Parameters
min T
max T
Type Parameters
T
Remap(float, float, float)
Remaps a value from input range to 0-1.
public static float Remap(float x, float inputMin, float inputMax)Parameters
x float
Value to remap.
inputMin float
Input range minimum.
inputMax float
Input range maximum.
Returns
Value remapped to 0-1 range.
RemapRange(float, float, float, float, float)
Remaps a value from one range to another.
public static float RemapRange(float x, float inputMin, float inputMax, float outputMin, float outputMax)Parameters
x float
Value to remap.
inputMin float
Input range minimum.
inputMax float
Input range maximum.
outputMin float
Output range minimum.
outputMax float
Output range maximum.
Returns
Value remapped to output range.
Saturate(float)
Clamps a value to [0, 1].
public static float Saturate(float x)Parameters
x float
Returns
Wrap(float, float, float)
Wraps a value within a range (modulo with offset).
public static float Wrap(float x, float lowBounds, float highBounds)Parameters
x float
lowBounds float
highBounds float

