Enum ParticleAttachment ​
Namespace: ValveResourceFormat.Renderer.Particles
Assembly: Renderer.dll
Attachment modes for particle systems relative to entities.
public enum ParticleAttachmentFields ​
PATTACH_INVALID = -1
Invalid attachment.
PATTACH_ABSORIGIN = 0
Attached at the entity's absolute origin.
PATTACH_ABSORIGIN_FOLLOW = 1
Attached at the entity's absolute origin, following the entity.
PATTACH_CUSTOMORIGIN = 2
Attached at a custom origin.
PATTACH_CUSTOMORIGIN_FOLLOW = 3
Attached at a custom origin, following it.
PATTACH_POINT = 4
Attached at a named attachment point.
PATTACH_POINT_FOLLOW = 5
Attached at a named attachment point, following the entity.
PATTACH_EYES_FOLLOW = 6
Attached at the entity's eye position, following the entity.
PATTACH_OVERHEAD_FOLLOW = 7
Attached overhead, following the entity.
PATTACH_WORLDORIGIN = 8
Attached at the world origin.
PATTACH_ROOTBONE_FOLLOW = 9
Attached at the root bone, following the entity.
PATTACH_RENDERORIGIN_FOLLOW = 10
Attached at the render origin, following the entity.
PATTACH_MAIN_VIEW = 11
Attached at the main view position.
PATTACH_WATERWAKE = 12
Attached at a water wake position.
PATTACH_CENTER_FOLLOW = 13
Attached at the center of the entity, following it.
PATTACH_CUSTOM_GAME_STATE_1 = 14
Custom game state attachment slot 1.
PATTACH_HEALTHBAR = 15
Attached at a health bar position.
See Also ​
https://s2v.app/SchemaExplorer/cs2/animationsystem/ParticleAttachment_t

