Class ControlPoint
Namespace: ValveResourceFormat.Renderer.Particles
Assembly: Renderer.dll
Control point used in Valve particle systems. System 0 is the default spawn position. These are used in numerous different ways, for many different effects. We only support a few of them.
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public class ControlPointInheritance
Properties
AttachType
Different attachment styles.
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public ParticleAttachment AttachType { get; set; }Property Value
Orientation
The orientation/direction of this control point.
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public Vector3 Orientation { get; set; }Property Value
Position
The position of this control point. Some times this is used for things other than position.
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public Vector3 Position { get; set; }Property Value
Methods
SetComponent(int, float)
Write potentially non positional data to the control point, for the particle to read.
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public void SetComponent(int component, float value)Parameters
component int
0, 1, 2
value float
Number

