Enum ParticleFloatRandomMode
- Assembly
- Renderer.dll
Particle random value generation modes.
public enum ParticleFloatRandomModeFields
PF_RANDOM_MODE_INVALID = -1-
Invalid random mode.
PF_RANDOM_MODE_CONSTANT = 0-
Random per-particle but doesn't change per frame.
PF_RANDOM_MODE_VARYING = 1-
Random per-particle, per-frame.