Enum ParticleFloatRandomMode ​
Namespace: ValveResourceFormat.Renderer.Particles
Assembly: Renderer.dll
Particle random value generation modes.
csharp
public enum ParticleFloatRandomModeFields ​
PF_RANDOM_MODE_INVALID = -1
Invalid random mode.
PF_RANDOM_MODE_CONSTANT = 0
Random per-particle but doesn't change per frame.
PF_RANDOM_MODE_VARYING = 1
Random per-particle, per-frame.
See Also ​
https://s2v.app/SchemaExplorer/cs2/particleslib/ParticleFloatRandomMode_t

