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  • CAmbientGeneric
  • CAnimGraphNetworkedVariables
  • CAttributeContainer
  • CAttributeList
  • CAttributeManager
  • CAttributeManager::cached_attribute_float_t
  • CBarnLight
  • CBaseAnimGraph
  • CBaseAnimGraphController
  • CBaseButton
  • CBaseCSGrenade
  • CBaseCSGrenadeProjectile
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseEntityAPI
  • CBaseFilter
  • CBaseFlex
  • CBaseFlexAlias_funCBaseFlex
  • CBaseGrenade
  • CBaseIssue
  • CBaseModelEntity
  • CBaseModelEntityAPI
  • CBaseMoveBehavior
  • CBasePlatTrain
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerPawn
  • CBasePlayerVData
  • CBasePlayerWeapon
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBasePropDoor
  • CBaseToggle
  • CBaseTrigger
  • CBaseTriggerAPI
  • CBeam
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombTarget
  • CBot
  • CBreakable
  • CBreakableProp
  • CBtActionAim
  • CBtActionCombatPositioning
  • CBtActionMoveTo
  • CBtActionParachutePositioning
  • CBtNode
  • CBtNodeComposite
  • CBtNodeCondition
  • CBtNodeConditionInactive
  • CBtNodeDecorator
  • CBuoyancyHelper
  • CBuyZone
  • CC4
  • CCS2WeaponGraphController
  • CCSBot
  • CCSGO_TeamIntroCharacterPosition
  • CCSGO_TeamIntroCounterTerroristPosition
  • CCSGO_TeamIntroTerroristPosition
  • CCSGO_TeamPreviewCharacterPosition
  • CCSGO_TeamSelectCharacterPosition
  • CCSGO_TeamSelectCounterTerroristPosition
  • CCSGO_TeamSelectTerroristPosition
  • CCSGO_WingmanIntroCharacterPosition
  • CCSGO_WingmanIntroCounterTerroristPosition
  • CCSGO_WingmanIntroTerroristPosition
  • CCSGameModeRules
  • CCSGameModeRules_ArmsRace
  • CCSGameModeRules_Deathmatch
  • CCSGameModeRules_Noop
  • CCSGameRules
  • CCSGameRulesProxy
  • CCSMinimapBoundary
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseAnimGraph
  4. CBaseFlex

CBaseFlex

MNetworkVarNames
"float32 m_flexWeight""VectorWS m_vLookTargetPosition"
Inherits from (130 fields)
CBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_flexWeight: CNetworkUtlVectorBase< float32 >2592 (0x0A20)
    MNetworkBitCount: 12
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 1.000000
    MNetworkMinValue: 0.000000
  • m_vLookTargetPosition: VectorWS2616 (0x0A38)
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_flAllowResponsesEndTime: GameTime_t2712 (0x0A98)
  • m_flLastFlexAnimationTime: GameTime_t2716 (0x0A9C)
  • m_nNextSceneEventId: SceneEventId_t2720 (0x0AA0)
  • m_bUpdateLayerPriorities: bool2724 (0x0AA4)
    MNotSaved
Referenced by (7)
CAI_Expresserm_pOuterCBaseCombatCharacterCBaseFlexAlias_funCBaseFlexCBaseGrenadeCEconEntityCSceneEntitym_hActorListCSceneEntitym_hActor
Also in
client.dllDeadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.