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CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserver_CameraServices
Type
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to search
Counter-Strike 2
server
CPathKeyFrame
CBaseMoveBehavior
CBaseMoveBehavior
Inherits from (97 fields)
CPathKeyFrame
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_iPositionInterpolator
:
int32
1264 (0x04F0)
m_iRotationInterpolator
:
int32
1268 (0x04F4)
m_flAnimStartTime
:
float32
1272 (0x04F8)
m_flAnimEndTime
:
float32
1276 (0x04FC)
m_flAverageSpeedAcrossFrame
:
float32
1280 (0x0500)
m_pCurrentKeyFrame
:
CHandle
<
CPathKeyFrame
>
1284 (0x0504)
m_pTargetKeyFrame
:
CHandle
<
CPathKeyFrame
>
1288 (0x0508)
m_pPreKeyFrame
:
CHandle
<
CPathKeyFrame
>
1292 (0x050C)
m_pPostKeyFrame
:
CHandle
<
CPathKeyFrame
>
1296 (0x0510)
m_flTimeIntoFrame
:
float32
1300 (0x0514)
m_iDirection
:
int32
1304 (0x0518)
Also in
Dota 2
Deadlock