Source 2 Viewer
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEnd
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_PreviewPlayer_GraphController
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
Type
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Counter-Strike 2
client
CBaseAnimGraph
C_BaseFlex
C_BaseFlex
MNetworkVarNames
: "float32 m_flexWeight"
Inherits from (141 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_flexWeight
:
C_NetworkUtlVectorBase
<
float32
>
4464 (0x1170)
MNetworkBitCount
: 12
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1.000000
MNetworkMinValue
: 0.000000
m_vLookTargetPosition
:
VectorWS
4488 (0x1188)
MNetworkChangeCallback
: "OnViewTargetChanged"
MNetworkEnable
MNetworkEncoder
: "coord"
m_nLastFlexUpdateFrameCount
:
int32
4720 (0x1270)
MNotSaved
m_CachedViewTarget
:
Vector
4724 (0x1274)
MNotSaved
m_nNextSceneEventId
:
SceneEventId_t
4736 (0x1280)
m_iMouthAttachment
:
AttachmentHandle_t
4740 (0x1284)
MNotSaved
m_iEyeAttachment
:
AttachmentHandle_t
4741 (0x1285)
MNotSaved
m_bResetFlexWeightsOnModelChange
:
bool
4742 (0x1286)
MNotSaved
m_nEyeOcclusionRendererBone
:
int32
4768 (0x12A0)
MNotSaved
m_mEyeOcclusionRendererCameraToBoneTransform
:
matrix3x4_t
4772 (0x12A4)
MNotSaved
m_vEyeOcclusionRendererHalfExtent
:
Vector
4820 (0x12D4)
MNotSaved
m_PhonemeClasses
:
C_BaseFlex::Emphasized_Phoneme
[3]
4848 (0x12F0)
MNotSaved
Referenced by (6)
C_BaseCombatCharacter
C_BaseGrenade
C_CSGO_PreviewModel
C_EconEntity
C_SceneEntity
m_hOwner
C_SceneEntity
m_hActorList
Also in
server.dll
Deadlock