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  1. Deadlock
  2. client
  3. CBaseAnimGraph
  4. C_BaseFlex

C_BaseFlex

MNetworkVarNames: "float32 m_flexWeight"
Inherits from (147 fields)
CBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_flexWeight: C_NetworkUtlVectorBase< float32 >3240 (0x0CA8)
    MNetworkBitCount: 12
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 1.000000
    MNetworkMinValue: 0.000000
  • m_vLookTargetPosition: VectorWS3264 (0x0CC0)
    MNetworkChangeCallback: "OnViewTargetChanged"
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_nLastFlexUpdateFrameCount: int323448 (0x0D78)
    MNotSaved
  • m_CachedViewTarget: Vector3452 (0x0D7C)
    MNotSaved
  • m_iMouthAttachment: AttachmentHandle_t3464 (0x0D88)
    MNotSaved
  • m_iEyeAttachment: AttachmentHandle_t3465 (0x0D89)
    MNotSaved
  • m_bResetFlexWeightsOnModelChange: bool3466 (0x0D8A)
    MNotSaved
  • m_nEyeOcclusionRendererBone: int323496 (0x0DA8)
    MNotSaved
  • m_mEyeOcclusionRendererCameraToBoneTransform: matrix3x4_t3500 (0x0DAC)
    MNotSaved
  • m_vEyeOcclusionRendererHalfExtent: Vector3548 (0x0DDC)
    MNotSaved
  • m_PhonemeClasses: C_BaseFlex::Emphasized_Phoneme[3]3576 (0x0DF8)
    MNotSaved
Referenced by (2)
C_BaseCombatCharacterC_EconEntity
Also in
server.dllCounter-Strike 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.