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CUnitStatusOverlayNew
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CVectorExponentialMovingAverage
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CWorldCompositionChunkReferenceElement_t
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C_BaseCombatCharacter::WaterWakeMode_t
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C_BaseFlex::Emphasized_Phoneme
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Deadlock
client
CBaseAnimGraph
C_BaseFlex
C_BaseFlex
MNetworkVarNames
: "float32 m_flexWeight"
Inherits from (147 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_flexWeight
:
C_NetworkUtlVectorBase
<
float32
>
3240 (0x0CA8)
MNetworkBitCount
: 12
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1.000000
MNetworkMinValue
: 0.000000
m_vLookTargetPosition
:
VectorWS
3264 (0x0CC0)
MNetworkChangeCallback
: "OnViewTargetChanged"
MNetworkEnable
MNetworkEncoder
: "coord"
m_nLastFlexUpdateFrameCount
:
int32
3448 (0x0D78)
MNotSaved
m_CachedViewTarget
:
Vector
3452 (0x0D7C)
MNotSaved
m_iMouthAttachment
:
AttachmentHandle_t
3464 (0x0D88)
MNotSaved
m_iEyeAttachment
:
AttachmentHandle_t
3465 (0x0D89)
MNotSaved
m_bResetFlexWeightsOnModelChange
:
bool
3466 (0x0D8A)
MNotSaved
m_nEyeOcclusionRendererBone
:
int32
3496 (0x0DA8)
MNotSaved
m_mEyeOcclusionRendererCameraToBoneTransform
:
matrix3x4_t
3500 (0x0DAC)
MNotSaved
m_vEyeOcclusionRendererHalfExtent
:
Vector
3548 (0x0DDC)
MNotSaved
m_PhonemeClasses
:
C_BaseFlex::Emphasized_Phoneme
[3]
3576 (0x0DF8)
MNotSaved
Referenced by (2)
C_BaseCombatCharacter
C_EconEntity
Also in
server.dll
Counter-Strike 2