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Type / to search
  1. Deadlock
  2. client
  3. CBaseAnimGraph
  4. C_Citadel_Pickup

C_Citadel_Pickup

MNetworkVarNames
"bool m_bActive""bool m_bInteractive""Vector m_vVacuumStartPos""Vector m_vInitialVacuumVel""CHandle< CBaseEntity> m_hVacuumTarget"
Inherits from (147 fields)
CBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_bActive: bool3240 (0x0CA8)
    MNetworkChangeCallback: "OnActiveChanged"
    MNetworkEnable
  • m_bInteractive: bool3241 (0x0CA9)
    MNetworkChangeCallback: "OnInteractiveChanged"
    MNetworkEnable
  • m_vVacuumStartPos: Vector3244 (0x0CAC)
    MNetworkEnable
  • m_vInitialVacuumVel: Vector3256 (0x0CB8)
    MNetworkEnable
  • m_hVacuumTarget: CHandle< C_BaseEntity >3268 (0x0CC4)
    MNetworkChangeCallback: "OnVacuumTargetChanged"
    MNetworkEnable
  • m_flVacuumStartTime: GameTime_t3528 (0x0DC8)
  • m_vVacuumPos: VectorWS3532 (0x0DCC)
  • m_flLastFrameTime: float323544 (0x0DD8)
  • m_bVacuumFinished: bool3548 (0x0DDC)
Referenced by (7)
C_Citadel_Pickup_AssignedGoldC_Citadel_Pickup_CurrencyC_Citadel_Pickup_GoldC_Citadel_Pickup_HealthC_Citadel_Pickup_ItemC_Citadel_Pickup_ModifierC_Citadel_Pickup_NecroDeath
Also in
server.dll
Offsets are from Windows. Source revision 10793005 built on Jul 01 2026.